mirror of https://github.com/t1meshift/os_labs.git
90 lines
3.3 KiB
Plaintext
90 lines
3.3 KiB
Plaintext
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This homework lets you play around with a number of ways to implement a small,
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deadlock-free vector object in C. The vector object is quite limited (e.g., it
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only has add() and init() functions) but is just used to illustrate different
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approaches to avoiding deadlock.
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Some files that you should pay attention to are as follows. They, in
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particular, are used by all the variants in this homework.
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- mythreads.h
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The usual wrappers around many different pthread (and other) library calls,
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so as to ensure they are not failing silently
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- vector-header.h
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A simple header for the vector routines, mostly defining a fixed vector size
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and then a struct that is used per vector (vector_t)
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- main-header.h
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A number of global variables common to each different program
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- main-common.c
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Contains the main() routine (with arg parsing) that initializes two vectors,
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starts some threads to access them (via a worker() routine), and then waits
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for the many vector_add()'s to complete
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The variants of this homework are found in the following files. Each takes a
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different approach to dealing with concurrency inside a "vector addition"
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routine called vector_add(); examine the code in these files to get a sense of
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what is going on. They all use the files above to make a complete runnable
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program.
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- vector-deadlock.c
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This version blithely grabs the locks in a particular order (dst then
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src). By doing so, it creates an "invitation to deadlock", as one thread
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might call vector_add(v1, v2) while another concurrently calls
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vector_add(v2, v1).
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- vector-global-order.c
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This version of vector_add() grabs the locks in a total order, based on
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address of the vector.
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- vector-try-wait.c
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This version of vector_add() uses pthread_mutex_trylock() to attempt to grab
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locks; when the try fails, the code releases any locks it may hold and goes
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back to the top and tries it all over again.
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- vector-avoid-hold-and-wait.c
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This version of vector_add() ensures it can't get stuck in a hold and wait
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pattern by using a single lock around lock acquisition.
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- vector-nolock.c
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This version of vector_add() doesn't even use locks; rather, it uses an
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atomic fetch-and-add to implement the vector_add() routine. Its semantics
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(as a result) are slightly different.
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Type "make" (and read the Makefile) to build each of five executables.
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prompt> make
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Then you can run a program by simply typing its name:
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prompt> ./vector-deadlock
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Each program takes the same set of arguments (see main-common.c for details):
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-d
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This flag turns on the ability for threads to deadlock.
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When you pass -d to the program, every other thread calls vector_add()
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with the vectors in a different order, e.g., with two threads, and -d enabled,
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Thread 0 calls vector_add(v1, v2) and Thread 1 calls vector_add(v2, v1)
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-p
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This flag gives each thread a different set of vectors to call add()
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upon, instead of just two vectors. Use this to see how things perform
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when there isn't contention for the same set of vectors.
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-n num_threads
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Creates some number of threads; you need more than one to deadlock.
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-l loops
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How many times should each thread call vector_add()?
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-v
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Verbose flag: prints out a little more about what is going on.
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-t
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Turns on timing and shows how long everything took.
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